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Sunday, August 26, 2012

Saturday, March 24, 2012

Final Mech update

Final Mech Model. Textured and in engine. The tendons and eyes will now indicate the mech's state of alertness (i.e. green-unaware, yellow-cautious, red-target in sight). This will directly affect the combat as unaware mechs (green status) can be taken down with one hit, where as fully alerted mechs (red status) require substantially more hits.

This is a link to the latest video of the game:  http://vimeo.com/37944447

Tuesday, January 31, 2012

Sentry Thumbnails - First Pass



This is my first pass at the sentry's design. I'll be making a few more for good measure.

-David

Monday, January 30, 2012

New Mech Thumbnails



Starting designs on new mech. Here are the thumbnails. However, last meeting we discussed production time. Not sure about the feasibility of adding a wholly new character in the game, so we are gonna try for iterations on the original via different armor bits. Additionally, a new enemy type will be in the works: a camera sentry. I'll give those a pass as well.

-David

UDK Texture Test

Test screenshot of the mech's updated texture. Already seeing where I could improve. Damage spots could be placed in better locations and some kind of grime could be added in some places.


-David

Thursday, December 15, 2011