Our game project was featured in a few online articles:
Kotaku
Gamespot
LCAD Art: Project "Blink"
An online documentation of the visual development for the USC game project: Blink
Sunday, August 26, 2012
Wednesday, May 2, 2012
Saturday, March 24, 2012
Final Mech update
Final Mech Model. Textured and in engine. The tendons and eyes will now indicate the mech's state of alertness (i.e. green-unaware, yellow-cautious, red-target in sight). This will directly affect the combat as unaware mechs (green status) can be taken down with one hit, where as fully alerted mechs (red status) require substantially more hits.
This is a link to the latest video of the game: http://vimeo.com/37944447
This is a link to the latest video of the game: http://vimeo.com/37944447
Tuesday, January 31, 2012
Monday, January 30, 2012
New Mech Thumbnails
Starting designs on new mech. Here are the thumbnails. However, last meeting we discussed production time. Not sure about the feasibility of adding a wholly new character in the game, so we are gonna try for iterations on the original via different armor bits. Additionally, a new enemy type will be in the works: a camera sentry. I'll give those a pass as well.
-David
UDK Texture Test
Test screenshot of the mech's updated texture. Already seeing where I could improve. Damage spots could be placed in better locations and some kind of grime could be added in some places.
-David
-David
Thursday, December 15, 2011
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