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An online documentation of the visual development for the USC game project: Blink
Thursday, October 27, 2011
Update
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Wednesday, October 19, 2011
Weapon Concepts
David, if you can tell me if there's one you like, I will work on fleshing out that concept further for this week. Time: 3 hours.
Monday, October 17, 2011
Scanner issues
I have been encountering some scanning problems, I will scan in the work I did this week as soon as I get it worked out. I worked about 8 hours this week.
sorry!
Sunday, October 16, 2011
Thursday, October 13, 2011
Sniper Studies
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Wednesday, October 12, 2011
Weekly Assignment - Due Saturday 10-15-11
Ugh.... Sorry for the delay.
-David
- David:
- Finalize mech designs:
- No really. REALLY finalize them. Got to get modeling. Stop slacking.
- Illustrate how the Sniper will transform.
- Neta and Anna:
- Special Assignment:
- I'm playing with designs for the main character's weapon: A knife/blade
- I want a different take on it
- Below is the link for the reference images:
- http://blinkgame.pbworks.com/w/page/46477684/Iris%20Weapon
- Concept ideas for not just a knife, but a COOL sci-fi knife
- I want this prop to be a reflection of Iris' character; cold, mechanical, professional, gets the job done, beautiful.
- I know concept art is not your thing, but I'm only looking for a different take on a mundane idea. If all goes well, this will be your prop to model for this project. I'll do my best to turn it in to you guys in a timely manner.
- Again: jpg format no smaller than 1000px by 1000px and resolution no larger than 72ppi and write down your hours.
-David
Sunday, October 9, 2011
Logos
Here are some of the logos done up in Illustrator. Time: 4 hours (it took me a while to remember how to use Illustrator again)
Saturday, October 8, 2011
Asset List
The asset list for the first level is up:
http://blinkgame.pbworks.com/w/page/46646646/Asset%20List
As mentioned earlier, Ryan and Adad will be teaming up to develop a refined design for this level. We do not have concept artists, so any contributions to the designs will be appreciated (Neta and Anna). We small few are all that stands in the face of this great obstacle. And as such we are tasked with multiple duties that we may not like or are accustomed to. If we are to succeed we must rise to this great challenge and jump beyond ourselves. Exceed our perceived abilities and take down the insurmountable colossus. Good things may come to those who wait, but Greatness is achieved by those who act. To thee I say, FIGHT! Take up thine arms and wacom pens and fight alongside your allies!
....and lemme know how it goes, 'cause I'll be in the back taking a much needed nap.
-_- zzzzzzzzz
http://blinkgame.pbworks.com/w/page/46646646/Asset%20List
As mentioned earlier, Ryan and Adad will be teaming up to develop a refined design for this level. We do not have concept artists, so any contributions to the designs will be appreciated (Neta and Anna). We small few are all that stands in the face of this great obstacle. And as such we are tasked with multiple duties that we may not like or are accustomed to. If we are to succeed we must rise to this great challenge and jump beyond ourselves. Exceed our perceived abilities and take down the insurmountable colossus. Good things may come to those who wait, but Greatness is achieved by those who act. To thee I say, FIGHT! Take up thine arms and wacom pens and fight alongside your allies!
....and lemme know how it goes, 'cause I'll be in the back taking a much needed nap.
-_- zzzzzzzzz
Friday, October 7, 2011
Blink Website
The guys at USC have started a website and video blog. Looks like we're gonna have to step up our game to show the internet how awesome we are.
www.blinkthegame.com
http://youtu.be/Nc43ADo6mdw
www.blinkthegame.com
http://youtu.be/Nc43ADo6mdw
Thursday, October 6, 2011
Heavy Study
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The is a deadline to get as much mockette assets (place holders) in by December in order to showcase proof-of-concept at the USC demo day. Further refinement will continue after this, so this is NOT a release deadline. More like a milestone.
This will mean that I have to hammer out the final designs of the mechs ASAP so that I can create a scale model stand-in for the animators to work with. It'll be a "place holder" but the truth of the matter is that it will probably not change. It'll end up in the game somehow, so I gotta make sure the rig they animate is solid so that they won't have to redo all their work.
The body parts could be boxes, but the scale and proportions HAVE to be locked down soon.
Tuesday, October 4, 2011
Weekly Assignment - Due Saturday 10-08-11
- David:
- Finalize mech designs:
- Attend meeting Wednesday and try to develop a cohesive motif
- Identify Heavy, Foot Soldier, and Sniper Class
- Neta:
- Same as last week:
- Learn and use Illustrator
- Use program to explore designs and produce variety
- In addition to the jpeg images, please include the illustrator file
- jpg format no smaller than 1000px by 1000px and resolution no larger than 72ppi
- Anna:
- We are going to develop the asset list on Wednesday (10-05-11). We do not have any concept artists on our team yet. So, the reality of the situation is that if your level of involvement is ONLY prop modeling it will be sometime before we will require your services. So, for this week, I will merely ask, what do you want to do for the project till then?
Monday, October 3, 2011
Blink Story
The updated narrative has been posted on the wiki:
http://blinkgame.pbworks.com/w/page/46366795/High%20Level%20Narrative
Make sure you read it carefully so that your work will reflect the world and the story being told.
-David
http://blinkgame.pbworks.com/w/page/46366795/High%20Level%20Narrative
Make sure you read it carefully so that your work will reflect the world and the story being told.
-David
Sunday, October 2, 2011
Neta Logos
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After many crappy 1st, 2nd and 8th drafts, here are some logo designs I think could be pretty fitting.
Mech Concepts - Heavy
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-David
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