- David:
- Further develop mechs:
- pistol class
- sniper class
- include other odd extras
- Quick written summary of my "design driven narrative" (email a.s.a.p.)
- Neta:
- Logo design for in-game corporation
- Neta and Anna:
- Aesthetic application study:
- Concept three props (1. Crate, 2. Control Panel, 3. Your choice) in three different styles (1. industrial, 2. sci-fi, 3. alien)
- use the reference images Ryan posted on the wiki as a starting point
- also use the formexploration study he did
- really push the designs to the extreme (its generally easier to pull back than to push)
- Note: be aware that these props will be part of a much larger picture, so the design should complement/accentuate the environment.
An online documentation of the visual development for the USC game project: Blink
Monday, September 19, 2011
Weekly Assignment - Due Saturday 9-24-11
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